Sunday, March 30, 2014

Light Years



Light years was a poster designed by Michael Bierut for the Beaux Art Ball in 1999, using evenly spaced Translucent letters. The most interesting thing about the design are the white shapes that are made by the two translucent words overlapping each other creating visual interest while also having the words still be legible. I almost feel as though "Light" was being represented with the white areas created by the overlapping effect and the "years" was being represented by the fading look of the words.

Luba Lukova







Luba Lukova was born in Bulgaria and graduated from the Academy of fine arts in Sofia Bulgaria in 1986. Upon visiting New York in 1991 Lukova decided to stay in the united states and have permanent residence in New York, she was hired by the New York Times Book Review. Lukova is best known for her illustrations and design work.

I chose Luba Lukova to discuss because I was drawn to how simplistic nature of Lukova's illustrations. The artist uses blocky shapes, very minimal thin lines and a basic color scheme that sets up the mood for the image. The illustrations and the content makes the viewer take a second look to see the full message conveyed. I really enjoy the surreal nature of the images.

Monday, March 24, 2014

Dylan



Dylan was a poster created by Milton Glaser released in 1967 for Bob Dylan's Greatest hits, it featured a silhouette portrait of Bob Dylan with colorful and swirl designed hair. I love the contrast of the black blocked out silhouette and the swirls of colors, the swirls remind me of the rhythm of music and acts as symbolism for the concept of thought.

King Kong and Godzilla



The design I chose is entitled King Kong and Godzilla, it was a commemoration of the fortieth anniversary of the atomic bombing of Hiroshima. I find this piece really compelling because of the iconicism of the characters King Kong and Godzilla, both characters are symbols of destruction one for the USA and one for Japan and both characters are well known and loved throughout the movie watching world. To portray these characters holding hands instead of their traditional rampage is a clear symbolism of peace and unity of the countries they represent and I personally just think it was a highly clever way to use these characters.

Designer: House Industries







Established in 1993 by Andy Cruz and Rich Roat along with designer Allen Mercer House Industries released it's first batch of typefaces in 1997. Their typeface packages consisted of typefaces that were constructed after different time periods and subcultures. The company also created merchandise from t-shirts to furniture.

I was attracted to House industries because of the variety of their font designs but I find myself attracted to their 3-D effects in their fonts, they seem to constantly use a drop shadow to make their fonts and images pop off the page but also like the way they bring that same 3-D effect to their physical merchandise.

Sunday, March 16, 2014

Designer: William Addison Dwiggins

William Addison Dwiggins attended the Frank Holme School of illustration in Chicago in 1904 soon after which he established himself as a freelance artist. in 1923 he began his career in book design then from the late 1920 through the next three decades he made his mark by designing book jackets and interiors in collaboration with Alfred A. Knopf inc. there he produced over 300 works. Dwiggins even began a career in type design after he created his first commissioned sans serif Metroblack.

I chose Dwiggins to discuss because I am drawn to the elegant nature of his book cover designs, uses very decorative shapes to border the titles of the book but not so much that it over powers the title but enhances it. I also love how he has chosen to surround that decorative border with empty space to give it even more impact. The illustrative quality of his work reminds me a lot of art nouveau.







Tuesday, March 4, 2014

Board game References



I was thinking about using the abundant creatures you would find in Dragon's Dogma for the enemies in our game that range from Chimeras and Harpies to bandits and witches.



The Map of the hundred acre woods from Winnie the pooh looks a lot like what we were thinking for our game board that has very specific details representing a specific place the character would be in.



This poster from World of Warcraft looked like a good design idea for our box since it featured a Dragon viciously guarding a castle with the name/logo placed carefully on the bottom of the image.



The pokemon card has the layout I would want for the playing cards, with an image of the enemy/item/etc. and a description of what it does as well as how much damage it can do, how much hp, what magical properties it would contain, etc.



The Art style from the Last unicorn was what I was considering for the aesthetics of our game, illustrative but not overly detailed and with a very clean look.